Ok so last night saw the first of this years Apollo seminars hosted by iDAT. Presenting was Gianni Corino, an Italian digital artist and all round digital explorer who is currently working alongside and teaching at iDAT. Below are some notes taken from the evening including a list of his past projects. I have to confess that these notes are blatantly stolen off Adam as he has a PDA with a keypad where as I have a silly little stylus touch screen jobby and cant keep up with the typing! Thanks adam!
Cultural and social interface for public and open spaces
Social Processes
Creativity
Knowledge
Consciousness
Technologies
Media art
Locative and mobile
Mixed reality
Net art
Digital storytelling
Crossmedia
Concepts of network and mixed space undermine my production and research
Dissertation on locative media and quixote as project
Social networks and locative media.
Trame
Project concerning technologies and online for cultural memory of 21st century. A multiarchive web system based on open source video technologies for multimedia online archives.
Trame.polito.it/trame
Remote risonanze
Telematic audio installation. A bridge between the inside and the outside, the online and the offline. Voices from the virtual world come back to the real world to their visitors.
Quixote
A collective project that is made as a moblog and locative media, a diary in real time of quixnote adventures made of images and text to create and send through performance participants phones. Puppet tracked through a gps signal. Suprised how the artefact can create an emotional reception to people.
Dn[T]3
An interactive installation for public spaces. A semantic ecosystem a memetic ecology, where the tag is equal to meme as a semantic unit according to Darwinian theory and lasting all of the installations time. It analyses words sent via SMS with an inferential engine and tracks each word received as absolute frequency, relations frequences. The project applies folksonomis model a typical internet digital world to real world. We can assume semantic clustures thru doing this.
Met.amor.ph
Metrobosco
An installation which has profound social and ecological value. A sort of game to be played by people, creating places of discussion and reflexion around urban replanning and its deeper meanings.
Practice based research in the context of interaction design and social adventure.
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